Stats are for the maximum usable Gear Tier and 7 Star Deal Physical damage to target enemy with a 50% chance to Stun for 1 turn. SWGOH.GG is not affiliated with EA, EA Capital Games, Disney or Lucasfilm LTD. Refresh all cooldowns on a finishing blow.

Asajj Ventress. Refresh all cooldowns on a finishing blow. For each buff dispelled, that enemy has a 50% chance to lose 20% Turn Meter and Nightsister allies recover 5% Health. Dispel Buffs - All EnemiesHeal Health - All AlliesTurn Meter Reduction - All Enemies (20%)Turn Meter Gain - SelfStacking Increase - OffenseStacking Increase - Critical ChanceStacking Increase - Max HealthDeal Physical damage to target enemy with a 50% chance to Stun for 1 turn.Deal Physical damage to target enemy with a 35% chance to Stun for 1 turn. Nightsister controller with healing who generates attack power as … Asajj Ventress. Cruel Strike-Strike Fear- Dispel all buffs on all enemies and Nightsister allies recover 40% Health. When any ally or enemy is defeated, Asajj has a 25% chance to gain 25% Turn Meter, and, gains 10% Offense and … Stats displayed are for unit at max level with max stars. (3 Turn Cooldown)Deal Special damage to all enemies and inflict Defense Down for 2 turns. Ideal Mod Setup for SWGoH Asajj Ventress: The “ideal mod setup” can be interpreted a few different ways. Nightsister controller with healing who generates attack power as characters are defeated.

For each buff dispelled, that enemy has a 50% chance to lose 20% Turn Meter and Nightsister allies recover 10% Health. This Turn Meter removal can't be Resisted. Deal Special damage to all enemies and inflict Defense Down for 2 turns. Asajj Ventress Rampage mechanics explanation. For each buff dispelled, that enemy has a 50% chance to lose 20% Turn Meter and Nightsister allies recover 10% Health. As stated above, a set of four Offense or CD mods and a set of two Health mods on Asajj with high Speed, CC and Potency secondaries is likely the best way to go. This Turn Meter removal can't be Resisted.Nightsister allies have +30 Speed, +30% Offense, and have a 25% chance to remove 10% Turn Meter when they damage an enemy. Kit Counters <<>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit. Mk 6 Neuro-Saav Electrobinoculars Prototype Salvage Asajj has +15 Speed for each enemy with no buffs.When any ally or enemy is defeated, Asajj has a 25% chance to gain 35% Turn Meter, and, gains 10% Offense and 10% Critical Chance (stacking) until the end of the encounter. (4 Turn Cooldown)Nightsister allies have +30 Speed, +30% Offense, gain 50% Turn Meter when they fall below 100% Health, and have a 50% chance to remove 20% Turn Meter when they damage an enemy. Power 32328; Speed 124; Health 35,381 Asajj has +15 Speed for each enemy with no buffs. This attack can't be Evaded or Resisted. This Turn Meter removal can't be Resisted. Details of how to use and mod Asajj Ventress within specific teams can be found on the following pages: <<>> Add links to internal or external guides in list format here. When any ally or enemy is defeated, Asajj gains 35% Turn Meter, and, gains 15% Offense, 15% Critical Chance, and 5% Max Health (stacking) until the end of the encounter. When any ally or enemy is defeated, Asajj gains 35% Turn Meter, and, gains 15% Offense, 15% Critical Chance, and 5% Max Health (stacking) until the end of the encounter. Dispel all buffs on all enemies and Nightsister allies recover 40% Health. Mods are not included in calculations.Details of how to use and mod Asajj Ventress within specific teams can be found on the following pages: Asajj has +15 Speed for each enemy with no buffs. This attack can't be Evaded or Resisted.Dispel all buffs on all enemies and Nightsister allies recover 40% Health. Nightsister allies have +30 Speed, +30% Offense, gain 50% Turn Meter when they fall below 100% Health, and have a 50% chance to remove 20% Turn Meter when they damage an enemy. This attack can't be Evaded or Resisted. Nightsister controller with healing who generates attack power as characters are defeated Refresh all cooldowns on a finishing blow.Deal Special damage to all enemies and inflict Defense Down for 2 turns. Arena Rating: Based on role, speed, damage, survival, and utility ratings, depicts relative unsynergized strength of a hero on a relative scale..

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